


The game is really just one giant knowledge check. Despite your personal beliefs about dodge, it's actually pretty good, but requires knowledge about what it works against and what it doesn't, along with when and how to apply it. If you want a dedicated healer, you bring a Vestal. If you're healing for 0, then I'm going to assume you brought an Occultist, and using them as a healer. At least then you'll have some rewards instead of a party wipe and nothing. If things get too dicey, you can always hit the "escape" from combat button and pray it goes off the first or second time, then just abandon the quest and eat some stress. You might have noticed already, but there's an RNG event that removes level gates from difficulties, so if you wanted to sit on the quest you might be able to bring in higher level heroes if you get it. I get that it can be pretty annoying and this game doesn't respect people's time in exchange for nothing more than boosting their analytics.
